_BREAK_OFF_VEHICLE_WHEEL
wheelIndex 0: left, wheelIndex 1: right, 4 & 5: unknown
Hash
0xD4F5EFB55769D272Runtime name
BreakOffVehicleWheelNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Entity _BREAK_OFF_VEHICLE_WHEEL(Vehicle vehicle, int wheelIndex);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
wheelIndex | int | — |
Returns Entity
Description
wheelIndex 0: left, wheelIndex 1: right, 4 & 5: unknown
femga rdr3_discoveries · research notes
0xd4f5efb55769d272 (by Anthony229)
Detach wheels from vehicle
N_0xd4f5efb55769d272(veh,0) -- left wheel
N_0xd4f5efb55769d272(veh,1) -- right wheelUsage
local retval = BreakOffVehicleWheel(vehicle, wheelIndex)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD4F5EFB55769D272, vehicle, wheelIndex, Citizen.ResultAsInteger())JavaScript and C#
const retval = BreakOffVehicleWheel(vehicle, wheelIndex);
// by hash
const retval = Citizen.invokeNative('0xD4F5EFB55769D272', vehicle, wheelIndex, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xD4F5EFB55769D272, vehicle, wheelIndex);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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