RedM Natives

_DELETE_VEHICLE_LANTERNS

Spawn without lanterns set

Hash0xE1A83D4A3B5D7938
Runtime nameDeleteVehicleLanterns
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DELETE_VEHICLE_LANTERNS(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns BOOL

Description

Spawn without lanterns set

Usage

Lua
local retval = DeleteVehicleLanterns(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE1A83D4A3B5D7938, vehicle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DeleteVehicleLanterns(vehicle);

// by hash
const retval = Citizen.invokeNative('0xE1A83D4A3B5D7938', vehicle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE1A83D4A3B5D7938, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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