RedM Natives

_DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX

Hash0x4402960666000E62
Runtime nameDetachDraftVehicleHarnessFromIndex
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX(Vehicle draft, int harnessId);

Parameters

NameTypeDescription
draftVehicle—
harnessIdint—

Returns BOOL

Usage

Lua
local retval = DetachDraftVehicleHarnessFromIndex(draft, harnessId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4402960666000E62, draft, harnessId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DetachDraftVehicleHarnessFromIndex(draft, harnessId);

// by hash
const retval = Citizen.invokeNative('0x4402960666000E62', draft, harnessId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x4402960666000E62, draft, harnessId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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