RedM Natives

_DOES_TRAIN_EXIST_ON_TRACK

Hash0xC29996A337BDD099
Runtime nameDoesTrainExistOnTrack
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_TRAIN_EXIST_ON_TRACK(int trackIndex);

Parameters

NameTypeDescription
trackIndexint—

Returns BOOL

Usage

Lua
local retval = DoesTrainExistOnTrack(trackIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC29996A337BDD099, trackIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesTrainExistOnTrack(trackIndex);

// by hash
const retval = Citizen.invokeNative('0xC29996A337BDD099', trackIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC29996A337BDD099, trackIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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