_FADE_AND_DESTROY_VEHICLE
Hash
0x35DC1877312FBA0FRuntime name
FadeAndDestroyVehicleNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _FADE_AND_DESTROY_VEHICLE(Vehicle* vehicle);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle* | — |
Returns void
Usage
local vehicle = FadeAndDestroyVehicle(vehicle)
-- always works, by hash
local vehicle = Citizen.InvokeNative(0x35DC1877312FBA0F, Citizen.PointerValueIntInitialized(vehicle))JavaScript and C#
const vehicle = FadeAndDestroyVehicle(vehicle);
// by hash
const vehicle = Citizen.invokeNative('0x35DC1877312FBA0F', Citizen.pointerValueIntInitialized(vehicle));var vehicle = new OutputArgument();
Function.Call((Hash)0x35DC1877312FBA0F, vehicle);
// vehicle.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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