RedM Natives

_FADE_AND_DESTROY_VEHICLE

Hash0x35DC1877312FBA0F
Runtime nameFadeAndDestroyVehicle
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _FADE_AND_DESTROY_VEHICLE(Vehicle* vehicle);

Parameters

NameTypeDescription
vehicleVehicle*—

Returns void

Usage

Lua
local vehicle = FadeAndDestroyVehicle(vehicle)

-- always works, by hash
local vehicle = Citizen.InvokeNative(0x35DC1877312FBA0F, Citizen.PointerValueIntInitialized(vehicle))
JavaScript and C#
JavaScript
const vehicle = FadeAndDestroyVehicle(vehicle);

// by hash
const vehicle = Citizen.invokeNative('0x35DC1877312FBA0F', Citizen.pointerValueIntInitialized(vehicle));
C#
var vehicle = new OutputArgument();
Function.Call((Hash)0x35DC1877312FBA0F, vehicle);
// vehicle.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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