RedM Natives

_GET_BREAKABLE_VEHICLE_LOCK_OBJECT

Hash0x58F2244C1286D09A
Runtime nameGetBreakableVehicleLockObject
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Object _GET_BREAKABLE_VEHICLE_LOCK_OBJECT(Vehicle vehicle, int index);

Parameters

NameTypeDescription
vehicleVehicle—
indexint—

Returns Object

Usage

Lua
local retval = GetBreakableVehicleLockObject(vehicle, index)

-- always works, by hash
local retval = Citizen.InvokeNative(0x58F2244C1286D09A, vehicle, index, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetBreakableVehicleLockObject(vehicle, index);

// by hash
const retval = Citizen.invokeNative('0x58F2244C1286D09A', vehicle, index, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x58F2244C1286D09A, vehicle, index);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.