RedM Natives

_GET_CHECKPOINT_TRAIN_SPAWN_LOCATION

Hash0x35D302397E524939
Runtime nameGetCheckpointTrainSpawnLocation
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION(int trackIndex, float x, float y, float z, float distance, BOOL direction);

Parameters

NameTypeDescription
trackIndexint—
xfloat—
yfloat—
zfloat—
distancefloat—
directionBOOL—

Returns Vector3

Usage

Lua
local retval = GetCheckpointTrainSpawnLocation(trackIndex, x, y, z, distance, direction)

-- always works, by hash
local retval = Citizen.InvokeNative(0x35D302397E524939, trackIndex, x, y, z, distance, direction, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetCheckpointTrainSpawnLocation(trackIndex, x, y, z, distance, direction);

// by hash
const retval = Citizen.invokeNative('0x35D302397E524939', trackIndex, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, direction, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0x35D302397E524939, trackIndex, x, y, z, distance, direction);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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