_GET_CHECKPOINT_TRAIN_SPAWN_LOCATION
Hash
0x35D302397E524939Runtime name
GetCheckpointTrainSpawnLocationNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION(int trackIndex, float x, float y, float z, float distance, BOOL direction);Parameters
| Name | Type | Description |
|---|---|---|
trackIndex | int | — |
x | float | — |
y | float | — |
z | float | — |
distance | float | — |
direction | BOOL | — |
Returns Vector3
Usage
local retval = GetCheckpointTrainSpawnLocation(trackIndex, x, y, z, distance, direction)
-- always works, by hash
local retval = Citizen.InvokeNative(0x35D302397E524939, trackIndex, x, y, z, distance, direction, Citizen.ResultAsVector())JavaScript and C#
const retval = GetCheckpointTrainSpawnLocation(trackIndex, x, y, z, distance, direction);
// by hash
const retval = Citizen.invokeNative('0x35D302397E524939', trackIndex, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, direction, Citizen.returnResultAnyway(), Citizen.resultAsVector());Vector3 retval = Function.Call<Vector3>((Hash)0x35D302397E524939, trackIndex, x, y, z, distance, direction);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.