RedM Natives

_GET_CURRENT_TRACK_FOR_TRAIN

Returns p0 for 0xBA958F68031DDBFC (trackIndex)

Hash0xAF787E081AC4A8EE
Runtime nameGetCurrentTrackForTrain
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_CURRENT_TRACK_FOR_TRAIN(Vehicle train);

Parameters

NameTypeDescription
trainVehicle—

Returns int

Description

Returns p0 for 0xBA958F68031DDBFC (trackIndex)

Usage

Lua
local retval = GetCurrentTrackForTrain(train)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAF787E081AC4A8EE, train, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetCurrentTrackForTrain(train);

// by hash
const retval = Citizen.invokeNative('0xAF787E081AC4A8EE', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xAF787E081AC4A8EE, train);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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