RedM Natives

_GET_NUM_CARS_FROM_TRAIN_CONFIG

Returns amount for CAN_REGISTER_MISSION_VEHICLES

Hash0x635423D55CA84FC8
Runtime nameGetNumCarsFromTrainConfig
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_NUM_CARS_FROM_TRAIN_CONFIG(Hash trainConfig);

Parameters

NameTypeDescription
trainConfigHash—

Returns int

Description

Usage

Lua
local retval = GetNumCarsFromTrainConfig(trainConfig)

-- always works, by hash
local retval = Citizen.InvokeNative(0x635423D55CA84FC8, trainConfig, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetNumCarsFromTrainConfig(trainConfig);

// by hash
const retval = Citizen.invokeNative('0x635423D55CA84FC8', trainConfig, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x635423D55CA84FC8, trainConfig);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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