RedM Natives

_GET_ROWING_OARS

Returns handles of boat paddles entities.

Hash0xA6E210FB4283B767
Runtime nameGetRowingOars
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _GET_ROWING_OARS(Vehicle vehicle, Entity* left, Entity* right);

Parameters

NameTypeDescription
vehicleVehicle—
leftEntity*—
rightEntity*—

Returns void

Description

Returns handles of boat paddles entities.

Usage

Lua
local left, right = GetRowingOars(vehicle)

-- always works, by hash
local left, right = Citizen.InvokeNative(0xA6E210FB4283B767, vehicle, Citizen.PointerValueInt(), Citizen.PointerValueInt())
JavaScript and C#
JavaScript
const [left, right] = GetRowingOars(vehicle);

// by hash
const [left, right] = Citizen.invokeNative('0xA6E210FB4283B767', vehicle, Citizen.pointerValueInt(), Citizen.pointerValueInt());
C#
var left = new OutputArgument();
var right = new OutputArgument();
Function.Call((Hash)0xA6E210FB4283B767, vehicle, left, right);
// left.GetResult<int>()
// right.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.