RedM Natives

_GET_VEHICLE_IS_PROP_SET_APPLIED

Hash0xD798DF5DB67B1659
Runtime nameGetVehicleIsPropSetApplied
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_VEHICLE_IS_PROP_SET_APPLIED(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns BOOL

Usage

Lua
local retval = GetVehicleIsPropSetApplied(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD798DF5DB67B1659, vehicle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetVehicleIsPropSetApplied(vehicle);

// by hash
const retval = Citizen.invokeNative('0xD798DF5DB67B1659', vehicle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD798DF5DB67B1659, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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