RedM Natives

_HAS_TRAIN_LOADED

Hash0xBD3C4A2ED509205E
Runtime nameHasTrainLoaded
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_TRAIN_LOADED(Vehicle train);

Parameters

NameTypeDescription
trainVehicle—

Returns BOOL

Usage

Lua
local retval = HasTrainLoaded(train)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBD3C4A2ED509205E, train, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasTrainLoaded(train);

// by hash
const retval = Citizen.invokeNative('0xBD3C4A2ED509205E', train, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBD3C4A2ED509205E, train);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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