RedM Natives

_IS_VEHICLE_BROUGHT_TO_HALT

Only returns true if BRING_VEHICLE_TO_HALT is called on vehicle beforehand

Hash0x404527BC03DA0E6C
Runtime nameIsVehicleBroughtToHalt
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_VEHICLE_BROUGHT_TO_HALT(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns BOOL

Description

Only returns true if BRING_VEHICLE_TO_HALT is called on vehicle beforehand

Usage

Lua
local retval = IsVehicleBroughtToHalt(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x404527BC03DA0E6C, vehicle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsVehicleBroughtToHalt(vehicle);

// by hash
const retval = Citizen.invokeNative('0x404527BC03DA0E6C', vehicle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x404527BC03DA0E6C, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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