RedM Natives

_SET_ALL_JUNCTIONS_CLEARED

Hash0x138398153824E332
Runtime nameSetAllJunctionsCleared
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ALL_JUNCTIONS_CLEARED();

Returns void

Usage

Lua
SetAllJunctionsCleared()

-- always works, by hash
Citizen.InvokeNative(0x138398153824E332)
JavaScript and C#
JavaScript
SetAllJunctionsCleared();

// by hash
Citizen.invokeNative('0x138398153824E332');
C#
Function.Call((Hash)0x138398153824E332);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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