RedM Natives

_SET_BALLOON_HOVER_STATE

Hash0x7C9E45A4CED2E8DA
Runtime nameSetBalloonHoverState
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BALLOON_HOVER_STATE(Vehicle balloon, float p1);

Parameters

NameTypeDescription
balloonVehicle—
p1float—

Returns void

Description

Params: 1.0f will make balloon hover

Usage

Lua
SetBalloonHoverState(balloon, p1)

-- always works, by hash
Citizen.InvokeNative(0x7C9E45A4CED2E8DA, balloon, p1)
JavaScript and C#
JavaScript
SetBalloonHoverState(balloon, p1);

// by hash
Citizen.invokeNative('0x7C9E45A4CED2E8DA', balloon, p1 + 0.0000001);
C#
Function.Call((Hash)0x7C9E45A4CED2E8DA, balloon, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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