RedM Natives

_SET_DRAFT_ANIMAL_RANDOM_SEED

Hash0x8C6D9A399126C194
Runtime nameSetDraftAnimalRandomSeed
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DRAFT_ANIMAL_RANDOM_SEED(Vehicle vehicle, int seed);

Parameters

NameTypeDescription
vehicleVehicle—
seedint—

Returns void

Usage

Lua
SetDraftAnimalRandomSeed(vehicle, seed)

-- always works, by hash
Citizen.InvokeNative(0x8C6D9A399126C194, vehicle, seed)
JavaScript and C#
JavaScript
SetDraftAnimalRandomSeed(vehicle, seed);

// by hash
Citizen.invokeNative('0x8C6D9A399126C194', vehicle, seed);
C#
Function.Call((Hash)0x8C6D9A399126C194, vehicle, seed);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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