RedM Natives

_SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH

Hash0x6090A031C69F384E
Runtime nameSetDraftVehicleAnimalsCanDetach
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH(Vehicle draft, BOOL canDetach);

Parameters

NameTypeDescription
draftVehicle—
canDetachBOOL—

Returns void

Usage

Lua
SetDraftVehicleAnimalsCanDetach(draft, canDetach)

-- always works, by hash
Citizen.InvokeNative(0x6090A031C69F384E, draft, canDetach)
JavaScript and C#
JavaScript
SetDraftVehicleAnimalsCanDetach(draft, canDetach);

// by hash
Citizen.invokeNative('0x6090A031C69F384E', draft, canDetach);
C#
Function.Call((Hash)0x6090A031C69F384E, draft, canDetach);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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