RedM Natives

_SET_DRAFT_VEHICLE_DESIRED_SPEED

Hash0x0C3F0F7F92CA847C
Runtime nameSetDraftVehicleDesiredSpeed
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DRAFT_VEHICLE_DESIRED_SPEED(Vehicle vehicle, float speed);

Parameters

NameTypeDescription
vehicleVehicle—
speedfloat—

Returns void

Usage

Lua
SetDraftVehicleDesiredSpeed(vehicle, speed)

-- always works, by hash
Citizen.InvokeNative(0x0C3F0F7F92CA847C, vehicle, speed)
JavaScript and C#
JavaScript
SetDraftVehicleDesiredSpeed(vehicle, speed);

// by hash
Citizen.invokeNative('0x0C3F0F7F92CA847C', vehicle, speed + 0.0000001);
C#
Function.Call((Hash)0x0C3F0F7F92CA847C, vehicle, speed);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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