_SET_DRAFT_VEHICLE_DESIRED_SPEED
Hash
0x0C3F0F7F92CA847CRuntime name
SetDraftVehicleDesiredSpeedNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DRAFT_VEHICLE_DESIRED_SPEED(Vehicle vehicle, float speed);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
speed | float | — |
Returns void
Usage
SetDraftVehicleDesiredSpeed(vehicle, speed)
-- always works, by hash
Citizen.InvokeNative(0x0C3F0F7F92CA847C, vehicle, speed)JavaScript and C#
SetDraftVehicleDesiredSpeed(vehicle, speed);
// by hash
Citizen.invokeNative('0x0C3F0F7F92CA847C', vehicle, speed + 0.0000001);Function.Call((Hash)0x0C3F0F7F92CA847C, vehicle, speed);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_GET_DRAFT_VEHICLE_DESIRED_SPEEDReturns rage::NumericLimits<float>::kMax (3.402823466e+38) if vehicle is not a valid vehicle of type VEHICLE_TYPE_DRAFT.
Sources
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