RedM Natives

_SET_DRAFT_VEHICLE_YOKE_CAN_BREAK

Hash0x226C6A4E3346D288
Runtime nameSetDraftVehicleYokeCanBreak
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK(Vehicle draft, BOOL canBreak);

Parameters

NameTypeDescription
draftVehicle—
canBreakBOOL—

Returns void

Usage

Lua
SetDraftVehicleYokeCanBreak(draft, canBreak)

-- always works, by hash
Citizen.InvokeNative(0x226C6A4E3346D288, draft, canBreak)
JavaScript and C#
JavaScript
SetDraftVehicleYokeCanBreak(draft, canBreak);

// by hash
Citizen.invokeNative('0x226C6A4E3346D288', draft, canBreak);
C#
Function.Call((Hash)0x226C6A4E3346D288, draft, canBreak);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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