RedM Natives

_SET_TRAIN_STOPS_FOR_STATIONS

Hash0x4182C037AA1F0091
Runtime nameSetTrainStopsForStations
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TRAIN_STOPS_FOR_STATIONS(Vehicle train, BOOL toggle);

Parameters

NameTypeDescription
trainVehicle—
toggleBOOL—

Returns void

Usage

Lua
SetTrainStopsForStations(train, toggle)

-- always works, by hash
Citizen.InvokeNative(0x4182C037AA1F0091, train, toggle)
JavaScript and C#
JavaScript
SetTrainStopsForStations(train, toggle);

// by hash
Citizen.invokeNative('0x4182C037AA1F0091', train, toggle);
C#
Function.Call((Hash)0x4182C037AA1F0091, train, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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