_SET_VEHICLE_DETERIORATION
Hash
0x8E5DA070BAD3279ERuntime name
SetVehicleDeteriorationNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VEHICLE_DETERIORATION(Vehicle vehicle, float amount, int p2, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
amount | float | — |
p2 | int | — |
p3 | BOOL | — |
Returns void
Usage
SetVehicleDeterioration(vehicle, amount, p2, p3)
-- always works, by hash
Citizen.InvokeNative(0x8E5DA070BAD3279E, vehicle, amount, p2, p3)JavaScript and C#
SetVehicleDeterioration(vehicle, amount, p2, p3);
// by hash
Citizen.invokeNative('0x8E5DA070BAD3279E', vehicle, amount + 0.0000001, p2, p3);Function.Call((Hash)0x8E5DA070BAD3279E, vehicle, amount, p2, p3);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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