_SET_VEHICLE_DIRT_LEVEL_2
Hash
0xBAE0EEDF93F05EAARuntime name
SetVehicleDirtLevel_2NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VEHICLE_DIRT_LEVEL_2(Vehicle vehicle, float dirtLevel);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
dirtLevel | float | — |
Returns void
Description
dirtLevel: 0.0 - 1.0
Usage
SetVehicleDirtLevel_2(vehicle, dirtLevel)
-- always works, by hash
Citizen.InvokeNative(0xBAE0EEDF93F05EAA, vehicle, dirtLevel)JavaScript and C#
SetVehicleDirtLevel_2(vehicle, dirtLevel);
// by hash
Citizen.invokeNative('0xBAE0EEDF93F05EAA', vehicle, dirtLevel + 0.0000001);Function.Call((Hash)0xBAE0EEDF93F05EAA, vehicle, dirtLevel);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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