RedM Natives

_SET_VEHICLE_DIRT_LEVEL_2

Hash0xBAE0EEDF93F05EAA
Runtime nameSetVehicleDirtLevel_2
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_VEHICLE_DIRT_LEVEL_2(Vehicle vehicle, float dirtLevel);

Parameters

NameTypeDescription
vehicleVehicle—
dirtLevelfloat—

Returns void

Description

dirtLevel: 0.0 - 1.0

Usage

Lua
SetVehicleDirtLevel_2(vehicle, dirtLevel)

-- always works, by hash
Citizen.InvokeNative(0xBAE0EEDF93F05EAA, vehicle, dirtLevel)
JavaScript and C#
JavaScript
SetVehicleDirtLevel_2(vehicle, dirtLevel);

// by hash
Citizen.invokeNative('0xBAE0EEDF93F05EAA', vehicle, dirtLevel + 0.0000001);
C#
Function.Call((Hash)0xBAE0EEDF93F05EAA, vehicle, dirtLevel);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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