RedM Natives

_SET_VEHICLE_IS_IN_HURRY

Hash0xCE1531927AD6C9F8
Runtime nameSetVehicleIsInHurry
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_VEHICLE_IS_IN_HURRY(Vehicle vehicle, BOOL enabled);

Parameters

NameTypeDescription
vehicleVehicle—
enabledBOOL—

Returns void

Usage

Lua
SetVehicleIsInHurry(vehicle, enabled)

-- always works, by hash
Citizen.InvokeNative(0xCE1531927AD6C9F8, vehicle, enabled)
JavaScript and C#
JavaScript
SetVehicleIsInHurry(vehicle, enabled);

// by hash
Citizen.invokeNative('0xCE1531927AD6C9F8', vehicle, enabled);
C#
Function.Call((Hash)0xCE1531927AD6C9F8, vehicle, enabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.