_SET_VEHICLE_MUD_LEVEL
Hash
0x4D15E49764CB328ARuntime name
SetVehicleMudLevelNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VEHICLE_MUD_LEVEL(Vehicle vehicle, float mudLevel);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
mudLevel | float | — |
Returns void
Description
mudLevel: 0.0 - 1.0
Usage
SetVehicleMudLevel(vehicle, mudLevel)
-- always works, by hash
Citizen.InvokeNative(0x4D15E49764CB328A, vehicle, mudLevel)JavaScript and C#
SetVehicleMudLevel(vehicle, mudLevel);
// by hash
Citizen.invokeNative('0x4D15E49764CB328A', vehicle, mudLevel + 0.0000001);Function.Call((Hash)0x4D15E49764CB328A, vehicle, mudLevel);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.