RedM Natives

_SET_VEHICLE_MUD_LEVEL

Hash0x4D15E49764CB328A
Runtime nameSetVehicleMudLevel
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_VEHICLE_MUD_LEVEL(Vehicle vehicle, float mudLevel);

Parameters

NameTypeDescription
vehicleVehicle—
mudLevelfloat—

Returns void

Description

mudLevel: 0.0 - 1.0

Usage

Lua
SetVehicleMudLevel(vehicle, mudLevel)

-- always works, by hash
Citizen.InvokeNative(0x4D15E49764CB328A, vehicle, mudLevel)
JavaScript and C#
JavaScript
SetVehicleMudLevel(vehicle, mudLevel);

// by hash
Citizen.invokeNative('0x4D15E49764CB328A', vehicle, mudLevel + 0.0000001);
C#
Function.Call((Hash)0x4D15E49764CB328A, vehicle, mudLevel);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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