_SET_VEHICLE_TINT
Hash
0x8268B098F6FCA4E2Runtime name
SetVehicleTintNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VEHICLE_TINT(Vehicle vehicle, int tintId);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
tintId | int | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_tints.lua
Usage
SetVehicleTint(vehicle, tintId)
-- always works, by hash
Citizen.InvokeNative(0x8268B098F6FCA4E2, vehicle, tintId)JavaScript and C#
SetVehicleTint(vehicle, tintId);
// by hash
Citizen.invokeNative('0x8268B098F6FCA4E2', vehicle, tintId);Function.Call((Hash)0x8268B098F6FCA4E2, vehicle, tintId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.