_0x356135B9B10A2A82
Hash
0x356135B9B10A2A82Runtime name
N_0x356135b9b10a2a82NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207
Signature
BOOL _0x356135B9B10A2A82(Any* gamerHandle);Parameters
| Name | Type | Description |
|---|---|---|
gamerHandle | Any* | — |
Returns BOOL
Usage
local retval, gamerHandle = N_0x356135b9b10a2a82(gamerHandle)
-- always works, by hash
local retval, gamerHandle = Citizen.InvokeNative(0x356135B9B10A2A82, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, gamerHandle] = N_0x356135b9b10a2a82(gamerHandle);
// by hash
const [retval, gamerHandle] = Citizen.invokeNative('0x356135B9B10A2A82', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());var gamerHandle = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x356135B9B10A2A82, gamerHandle);
// gamerHandle.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0x356135b9b10a2a82(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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