RedM Natives

_0xF8938CF3984092A5

Hash0xF8938CF3984092A5
Runtime nameN_0xf8938cf3984092a5
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF8938CF3984092A5(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Usage

Lua
N_0xf8938cf3984092a5(player)

-- always works, by hash
Citizen.InvokeNative(0xF8938CF3984092A5, player)
JavaScript and C#
JavaScript
N_0xf8938cf3984092a5(player);

// by hash
Citizen.invokeNative('0xF8938CF3984092A5', player);
C#
Function.Call((Hash)0xF8938CF3984092A5, player);
  • This native has no known name, so the runtime exposes it only as N_0xf8938cf3984092a5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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