_NETWORK_AM_I_MUTED_BY_PLAYER
Returns whether the local player is muted by the specified network player.
Hash
0x0DED260A1958A82ERuntime name
NetworkAmIMutedByPlayerNamespaceVOICE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_AM_I_MUTED_BY_PLAYER(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Description
Returns whether the local player is muted by the specified network player.
Usage
local retval = NetworkAmIMutedByPlayer(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0DED260A1958A82E, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkAmIMutedByPlayer(player);
// by hash
const retval = Citizen.invokeNative('0x0DED260A1958A82E', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0DED260A1958A82E, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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