RedM Natives

_NETWORK_AM_I_MUTED_BY_PLAYER

Returns whether the local player is muted by the specified network player.

Hash0x0DED260A1958A82E
Runtime nameNetworkAmIMutedByPlayer
NamespaceVOICE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_AM_I_MUTED_BY_PLAYER(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

Returns whether the local player is muted by the specified network player.

Usage

Lua
local retval = NetworkAmIMutedByPlayer(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0DED260A1958A82E, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkAmIMutedByPlayer(player);

// by hash
const retval = Citizen.invokeNative('0x0DED260A1958A82E', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0DED260A1958A82E, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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