RedM Natives

_0xB440F4E35393FC39

Hash0xB440F4E35393FC39
Runtime nameN_0xb440f4e35393fc39
NamespaceVOLUME
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB440F4E35393FC39(Volume volume, Any p1);

Parameters

NameTypeDescription
volumeVolume—
p1Any—

Returns void

Usage

Lua
N_0xb440f4e35393fc39(volume, p1)

-- always works, by hash
Citizen.InvokeNative(0xB440F4E35393FC39, volume, p1)
JavaScript and C#
JavaScript
N_0xb440f4e35393fc39(volume, p1);

// by hash
Citizen.invokeNative('0xB440F4E35393FC39', volume, p1);
C#
Function.Call((Hash)0xB440F4E35393FC39, volume, p1);
  • This native has no known name, so the runtime exposes it only as N_0xb440f4e35393fc39 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.