RedM Natives

SET_VOLUME_ROTATION

Hash0xA07CF1B21B56F041
Runtime nameSetVolumeRotation
NamespaceVOLUME
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL SET_VOLUME_ROTATION(Volume volume, float rotX, float rotY, float rotZ);

Parameters

NameTypeDescription
volumeVolume—
rotXfloat—
rotYfloat—
rotZfloat—

Returns BOOL

Usage

Lua
local retval = SetVolumeRotation(volume, rotX, rotY, rotZ)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA07CF1B21B56F041, volume, rotX, rotY, rotZ, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SetVolumeRotation(volume, rotX, rotY, rotZ);

// by hash
const retval = Citizen.invokeNative('0xA07CF1B21B56F041', volume, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA07CF1B21B56F041, volume, rotX, rotY, rotZ);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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