RedM Natives

SET_VOLUME_SCALE

Hash0xA46E98BDC407E23D
Runtime nameSetVolumeScale
NamespaceVOLUME
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL SET_VOLUME_SCALE(Volume volume, float scaleX, float scaleY, float scaleZ);

Parameters

NameTypeDescription
volumeVolume—
scaleXfloat—
scaleYfloat—
scaleZfloat—

Returns BOOL

Usage

Lua
local retval = SetVolumeScale(volume, scaleX, scaleY, scaleZ)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA46E98BDC407E23D, volume, scaleX, scaleY, scaleZ, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SetVolumeScale(volume, scaleX, scaleY, scaleZ);

// by hash
const retval = Citizen.invokeNative('0xA46E98BDC407E23D', volume, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA46E98BDC407E23D, volume, scaleX, scaleY, scaleZ);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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