RedM Natives

_ADD_BOUNDS_TO_AGGREGATE_VOLUME

_ADD_R* - _ADD_V(OLUME?)*

Hash0x6E0D3C3F828DA773
Runtime nameAddBoundsToAggregateVolume
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_BOUNDS_TO_AGGREGATE_VOLUME(Volume volume, Volume aggregate);

Parameters

NameTypeDescription
volumeVolume—
aggregateVolume—

Returns void

Description

_ADD_R* - _ADD_V(OLUME?)*

Usage

Lua
AddBoundsToAggregateVolume(volume, aggregate)

-- always works, by hash
Citizen.InvokeNative(0x6E0D3C3F828DA773, volume, aggregate)
JavaScript and C#
JavaScript
AddBoundsToAggregateVolume(volume, aggregate);

// by hash
Citizen.invokeNative('0x6E0D3C3F828DA773', volume, aggregate);
C#
Function.Call((Hash)0x6E0D3C3F828DA773, volume, aggregate);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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