_CREATE_ANTI_GRIEF_VOLUME
Hash
0x0EB78C2B156635B1Runtime name
CreateAntiGriefVolumeNamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Volume _CREATE_ANTI_GRIEF_VOLUME(Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ);Parameters
| Name | Type | Description |
|---|---|---|
volumeType | Hash | — |
x | float | — |
y | float | — |
z | float | — |
rotX | float | — |
rotY | float | — |
rotZ | float | — |
scaleX | float | — |
scaleY | float | — |
scaleZ | float | — |
Returns Volume
Usage
local retval = CreateAntiGriefVolume(volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0EB78C2B156635B1, volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreateAntiGriefVolume(volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);
// by hash
const retval = Citizen.invokeNative('0x0EB78C2B156635B1', volumeType, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x0EB78C2B156635B1, volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.