RedM Natives

_CREATE_WALK_AND_TALK_VOLUME

Hash0xFD0E389CD44434B6
Runtime nameCreateWalkAndTalkVolume
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Volume _CREATE_WALK_AND_TALK_VOLUME(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—
p11Any—
p12Any—

Returns Volume

Usage

Lua
local retval = CreateWalkAndTalkVolume(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFD0E389CD44434B6, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateWalkAndTalkVolume(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12);

// by hash
const retval = Citizen.invokeNative('0xFD0E389CD44434B6', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFD0E389CD44434B6, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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