_IS_POINT_NEAR_VOLUME_LOCK_CENTER
Hash
0x769BB7626B8CDB06Runtime name
IsPointNearVolumeLockCenterNamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_POINT_NEAR_VOLUME_LOCK_CENTER(float x, float y, float z, float radius, int p4, int p5, int flags);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
p4 | int | — |
p5 | int | — |
flags | int | — |
Returns BOOL
Usage
local retval = IsPointNearVolumeLockCenter(x, y, z, radius, p4, p5, flags)
-- always works, by hash
local retval = Citizen.InvokeNative(0x769BB7626B8CDB06, x, y, z, radius, p4, p5, flags, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsPointNearVolumeLockCenter(x, y, z, radius, p4, p5, flags);
// by hash
const retval = Citizen.invokeNative('0x769BB7626B8CDB06', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4, p5, flags, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x769BB7626B8CDB06, x, y, z, radius, p4, p5, flags);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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