RedM Natives

_IS_POINT_NEAR_VOLUME_LOCK_CENTER

Hash0x769BB7626B8CDB06
Runtime nameIsPointNearVolumeLockCenter
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_POINT_NEAR_VOLUME_LOCK_CENTER(float x, float y, float z, float radius, int p4, int p5, int flags);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
p4int—
p5int—
flagsint—

Returns BOOL

Usage

Lua
local retval = IsPointNearVolumeLockCenter(x, y, z, radius, p4, p5, flags)

-- always works, by hash
local retval = Citizen.InvokeNative(0x769BB7626B8CDB06, x, y, z, radius, p4, p5, flags, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPointNearVolumeLockCenter(x, y, z, radius, p4, p5, flags);

// by hash
const retval = Citizen.invokeNative('0x769BB7626B8CDB06', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4, p5, flags, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x769BB7626B8CDB06, x, y, z, radius, p4, p5, flags);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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