RedM Natives

_IS_VOLUME_LOCK_REQUEST_VALID_2

Hash0xF6A8A652A6B186CD
Runtime nameIsVolumeLockRequestValid_2
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_VOLUME_LOCK_REQUEST_VALID_2(int volLockRequestId);

Parameters

NameTypeDescription
volLockRequestIdint—

Returns BOOL

Usage

Lua
local retval = IsVolumeLockRequestValid_2(volLockRequestId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF6A8A652A6B186CD, volLockRequestId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsVolumeLockRequestValid_2(volLockRequestId);

// by hash
const retval = Citizen.invokeNative('0xF6A8A652A6B186CD', volLockRequestId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF6A8A652A6B186CD, volLockRequestId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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