RedM Natives

_MODIFY_VOLUME_LOCK_LOCATION

Hash0xEC43C2FFB70E3F30
Runtime nameModifyVolumeLockLocation
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MODIFY_VOLUME_LOCK_LOCATION(int volLock, float x, float y, float z);

Parameters

NameTypeDescription
volLockint—
xfloat—
yfloat—
zfloat—

Returns void

Usage

Lua
ModifyVolumeLockLocation(volLock, x, y, z)

-- always works, by hash
Citizen.InvokeNative(0xEC43C2FFB70E3F30, volLock, x, y, z)
JavaScript and C#
JavaScript
ModifyVolumeLockLocation(volLock, x, y, z);

// by hash
Citizen.invokeNative('0xEC43C2FFB70E3F30', volLock, x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0xEC43C2FFB70E3F30, volLock, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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