RedM Natives

_RELEASE_LOCK_VOLUME

Hash0xFDFECC6EE4491E11
Runtime nameReleaseLockVolume
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RELEASE_LOCK_VOLUME(int volLockRequestId);

Parameters

NameTypeDescription
volLockRequestIdint—

Returns void

Usage

Lua
ReleaseLockVolume(volLockRequestId)

-- always works, by hash
Citizen.InvokeNative(0xFDFECC6EE4491E11, volLockRequestId)
JavaScript and C#
JavaScript
ReleaseLockVolume(volLockRequestId);

// by hash
Citizen.invokeNative('0xFDFECC6EE4491E11', volLockRequestId);
C#
Function.Call((Hash)0xFDFECC6EE4491E11, volLockRequestId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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