RedM Natives

_SET_ANTI_GRIEF_VOLUME_BLOCKS_PLAYER

Hash0x5B23DFF8E0948BB2
Runtime nameSetAntiGriefVolumeBlocksPlayer
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ANTI_GRIEF_VOLUME_BLOCKS_PLAYER(Volume volume, BOOL toggle);

Parameters

NameTypeDescription
volumeVolume—
toggleBOOL—

Returns void

Usage

Lua
SetAntiGriefVolumeBlocksPlayer(volume, toggle)

-- always works, by hash
Citizen.InvokeNative(0x5B23DFF8E0948BB2, volume, toggle)
JavaScript and C#
JavaScript
SetAntiGriefVolumeBlocksPlayer(volume, toggle);

// by hash
Citizen.invokeNative('0x5B23DFF8E0948BB2', volume, toggle);
C#
Function.Call((Hash)0x5B23DFF8E0948BB2, volume, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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