RedM Natives

_0xB34A6009A0DB80B8

Used in bounty1, fanale3, sean1 R* Scripts

Hash0xB34A6009A0DB80B8
Runtime nameN_0xb34a6009a0db80b8
NamespaceWATER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB34A6009A0DB80B8(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Description

Used in bounty1, fanale3, sean1 R* Scripts

Usage

Lua
N_0xb34a6009a0db80b8(entity)

-- always works, by hash
Citizen.InvokeNative(0xB34A6009A0DB80B8, entity)
JavaScript and C#
JavaScript
N_0xb34a6009a0db80b8(entity);

// by hash
Citizen.invokeNative('0xB34A6009A0DB80B8', entity);
C#
Function.Call((Hash)0xB34A6009A0DB80B8, entity);
  • This native has no known name, so the runtime exposes it only as N_0xb34a6009a0db80b8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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