RedM Natives

_0xF0FBF193F1F5C0EA

Only used in fishing_core R* Script

Hash0xF0FBF193F1F5C0EA
Runtime nameN_0xf0fbf193f1f5c0ea
NamespaceWATER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF0FBF193F1F5C0EA(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

Only used in fishing_core R* Script

Usage

Lua
N_0xf0fbf193f1f5c0ea(ped)

-- always works, by hash
Citizen.InvokeNative(0xF0FBF193F1F5C0EA, ped)
JavaScript and C#
JavaScript
N_0xf0fbf193f1f5c0ea(ped);

// by hash
Citizen.invokeNative('0xF0FBF193F1F5C0EA', ped);
C#
Function.Call((Hash)0xF0FBF193F1F5C0EA, ped);
  • This native has no known name, so the runtime exposes it only as N_0xf0fbf193f1f5c0ea (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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