RedM Natives

_RESET_GUARMA_WATER_STATE

Only used in guama1 / guama3 R* Script _REQUEST_* or _RESET_*

Hash0xC63540AEF8384769
Runtime nameResetGuarmaWaterState
NamespaceWATER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_GUARMA_WATER_STATE();

Returns void

Description

Only used in guama1 / guama3 R* Script
_REQUEST_* or _RESET_*

Usage

Lua
ResetGuarmaWaterState()

-- always works, by hash
Citizen.InvokeNative(0xC63540AEF8384769)
JavaScript and C#
JavaScript
ResetGuarmaWaterState();

// by hash
Citizen.invokeNative('0xC63540AEF8384769');
C#
Function.Call((Hash)0xC63540AEF8384769);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.