_0xF8204EF17410BF43
Returns weaponHash
Hash
0xF8204EF17410BF43Runtime name
N_0xf8204ef17410bf43NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207
Signature
Hash _0xF8204EF17410BF43(Hash weaponGroupHash, float p1, float p2, Any p3);Parameters
| Name | Type | Description |
|---|---|---|
weaponGroupHash | Hash | — |
p1 | float | — |
p2 | float | — |
p3 | Any | — |
Returns Hash
Description
Returns weaponHash
Usage
local retval = N_0xf8204ef17410bf43(weaponGroupHash, p1, p2, p3)
-- always works, by hash
local retval = Citizen.InvokeNative(0xF8204EF17410BF43, weaponGroupHash, p1, p2, p3, Citizen.ResultAsInteger())JavaScript and C#
const retval = N_0xf8204ef17410bf43(weaponGroupHash, p1, p2, p3);
// by hash
const retval = Citizen.invokeNative('0xF8204EF17410BF43', weaponGroupHash, p1 + 0.0000001, p2 + 0.0000001, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xF8204EF17410BF43, weaponGroupHash, p1, p2, p3);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0xf8204ef17410bf43(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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