GIVE_WEAPON_TO_PED_WITH_OPTIONS
Hash
0xBE7E42B07FD317ACRuntime name
GiveWeaponToPedWithOptionsNamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS(Ped ped, Any* inData, Any* outData);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
inData | Any* | — |
outData | Any* | — |
Returns BOOL
Usage
local retval, inData, outData = GiveWeaponToPedWithOptions(ped)
-- always works, by hash
local retval, inData, outData = Citizen.InvokeNative(0xBE7E42B07FD317AC, ped, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, inData, outData] = GiveWeaponToPedWithOptions(ped);
// by hash
const [retval, inData, outData] = Citizen.invokeNative('0xBE7E42B07FD317AC', ped, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var inData = new OutputArgument();
var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xBE7E42B07FD317AC, ped, inData, outData);
// inData.GetResult<int>()
// outData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Enums and flags
- eWeaponAttachPoint 33 values
Sources
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