RedM Natives

HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE

Hides the ped's weapon during a cutscene.

Hash0x6F6981D2253C208F
Runtime nameHidePedWeaponForScriptedCutscene
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x6F6981D2253C208F

Signature

void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE(Ped ped, BOOL toggle);

Parameters

NameTypeDescription
pedPed—
toggleBOOL—

Returns void

Description

Hides the ped's weapon during a cutscene.

Usage

Lua
HidePedWeaponForScriptedCutscene(ped, toggle)

-- always works, by hash
Citizen.InvokeNative(0x6F6981D2253C208F, ped, toggle)
JavaScript and C#
JavaScript
HidePedWeaponForScriptedCutscene(ped, toggle);

// by hash
Citizen.invokeNative('0x6F6981D2253C208F', ped, toggle);
C#
Function.Call((Hash)0x6F6981D2253C208F, ped, toggle);

Sources

alloc8or RDR3 NativeDB

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