RedM Natives

IS_PED_CARRYING_WEAPON

Hash0xF29A186ED428B552
Runtime nameIsPedCarryingWeapon
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_PED_CARRYING_WEAPON(Ped ped, Hash weaponHash);

Parameters

NameTypeDescription
pedPed—
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = IsPedCarryingWeapon(ped, weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF29A186ED428B552, ped, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPedCarryingWeapon(ped, weaponHash);

// by hash
const retval = Citizen.invokeNative('0xF29A186ED428B552', ped, weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF29A186ED428B552, ped, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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