RedM Natives

IS_WEAPON_BOW

Hash0xC4DEC3CA8C365A5D
Runtime nameIsWeaponBow
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_WEAPON_BOW(Hash weaponHash);

Parameters

NameTypeDescription
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = IsWeaponBow(weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC4DEC3CA8C365A5D, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsWeaponBow(weaponHash);

// by hash
const retval = Citizen.invokeNative('0xC4DEC3CA8C365A5D', weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC4DEC3CA8C365A5D, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.