RedM Natives

SET_PED_AMMO_BY_TYPE

Hash0x5FD1E1F011E76D7E
Runtime nameSetPedAmmoByType
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5FD1E1F011E76D7E

Signature

void SET_PED_AMMO_BY_TYPE(Ped ped, Hash ammoType, int ammo);

Parameters

NameTypeDescription
pedPed—
ammoTypeHash—
ammoint—

Returns void

Usage

Lua
SetPedAmmoByType(ped, ammoType, ammo)

-- always works, by hash
Citizen.InvokeNative(0x5FD1E1F011E76D7E, ped, ammoType, ammo)
JavaScript and C#
JavaScript
SetPedAmmoByType(ped, ammoType, ammo);

// by hash
Citizen.invokeNative('0x5FD1E1F011E76D7E', ped, ammoType, ammo);
C#
Function.Call((Hash)0x5FD1E1F011E76D7E, ped, ammoType, ammo);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

See also

Sources

alloc8or RDR3 NativeDB

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