RedM Natives

SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED

Hash0x2C83212A7AA51D3D
Runtime nameShouldWeaponBeDiscardedWhenSwapped
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED(Hash weaponHash);

Parameters

NameTypeDescription
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = ShouldWeaponBeDiscardedWhenSwapped(weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2C83212A7AA51D3D, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ShouldWeaponBeDiscardedWhenSwapped(weaponHash);

// by hash
const retval = Citizen.invokeNative('0x2C83212A7AA51D3D', weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2C83212A7AA51D3D, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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