RedM Natives

_CLEAR_PED_LAST_WEAPON_DAMAGE

Hash0x087D8F4BC65F68E4
Runtime nameClearPedLastWeaponDamage
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_PED_LAST_WEAPON_DAMAGE(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
ClearPedLastWeaponDamage(ped)

-- always works, by hash
Citizen.InvokeNative(0x087D8F4BC65F68E4, ped)
JavaScript and C#
JavaScript
ClearPedLastWeaponDamage(ped);

// by hash
Citizen.invokeNative('0x087D8F4BC65F68E4', ped);
C#
Function.Call((Hash)0x087D8F4BC65F68E4, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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